Confidential - Acme Engineering
Resource Standard Metrics™ for C, C++, C# and Java
Version 7.75 - mSquaredTechnologies.com
License Type: Shareware Evaluation License
Licensed To : Shareware End User - Distribute Freely
License No. : SW1380 License Date: Dec 05, 1998
Build Date : Aug 16 2009 Run Date: Aug 16, 2009
©1996-2009 M Squared Technologies LLC™
________________________________________________________________________
License File: C:\Program Files\MSquared\M2 RSM\rsm.lic
Config. File: C:\Program Files\MSquared\M2 RSM\rsm.cfg
Command Line: -H -SExtract Comments By File Report -EC cell.h game.h oce
an.h player.h sub.h target.h timer.h utility.h cell.cpp ga
me.cpp ocean.cpp player.cpp player_solution.cpp seahunt.cp
p sub.cpp target.cpp timer.cpp utility.cpp Fibonacci.cs
Extract Comments By File Report
~~ Function Metrics ~~
~~ Template Identification ~~
~~ Comment Documentation ~~
~~ Comment Extraction Mode ~~
File: cell.h
________________________________________________________________________
1: // cell.h
2: //
3: // Specification for type cell
4: // A cell is a piece of an ocean
5: //
Namespace Begin: Seahunt
------------------------------------------------------------------------
18: // constructor
19: // destructor
29: // copy constructor
30: // true if the cell is hit
31: // assigned to the cell
34: // depth of the ocean
Namespace End: Seahunt
------------------------------------------------------------------------
37: // namepsace Seahunt
39: // CELL_H
________________________________________________________________________
End of File: cell.h
File: game.h
________________________________________________________________________
1: // game.h
Namespace Begin: Seahunt
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
________________________________________________________________________
End of File: game.h
File: ocean.h
________________________________________________________________________
1: // ocean.h
2: //
3: // Specification for type ocean
4: //
Namespace Begin: Seahunt
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
45: // OCEAN_H
________________________________________________________________________
End of File: ocean.h
File: player.h
________________________________________________________________________
1: // player.h
Namespace Begin: Seahunt
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
________________________________________________________________________
End of File: player.h
File: sub.h
________________________________________________________________________
1: // sub.h
Namespace Begin: Seahunt
------------------------------------------------------------------------
Inline Function: Seahunt::Sub::Abstract
Parameters: (void) Non-ANSI Parameter Construct
------------------------------------------------------------------------
Inline Function: Seahunt::Sub::Abstract
Parameters: (void) Non-ANSI Parameter Construct
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
27: // namespace Seahunt
________________________________________________________________________
End of File: sub.h
File: target.h
________________________________________________________________________
1: // target.h
2: // specification for the target base class
3: //
6: // Notes: Turn on symbol TARGET_UNIT_TEST to test the component
Namespace Begin: Seahunt
------------------------------------------------------------------------
26: // base class
38: // Method interface for derived objects
42: // return the status of the targer
Inline Function: Seahunt::Target::Get_armor
Parameters: (void) Non-ANSI Parameter Construct
------------------------------------------------------------------------
Inline Function: Seahunt::Target::Get_armor
Parameters: (void) Non-ANSI Parameter Construct
------------------------------------------------------------------------
49: // pure virtual method creates abstract class for
50: // deployed application, cannot create an instance
51: // of this class outside the test driver.
Inline Function: Seahunt::Target::Target
Parameters: (const Target & t)
------------------------------------------------------------------------
66: // cannot pass target by value from a private
67: // copy constructor
Inline Function: Seahunt::Target::Target
Parameters: (const Target & t)
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
72: // namespace Seahunt
74: // TARGET_H
76: // eof target.h
________________________________________________________________________
End of File: target.h
File: timer.h
________________________________________________________________________
3: // timer.h
4: //
5: // Process timer
19: // ------------------------------------------------------------------------
22: // ------------------------------------------------------------------------
25: // ------------------------------------------------------------------------
28: // ------------------------------------------------------------------------
31: // ------------------------------------------------------------------------
34: // ------------------------------------------------------------------------
37: // ------------------------------------------------------------------------
46: // ------------------------------------------------------------------------
78: // eof timer.h
________________________________________________________________________
End of File: timer.h
File: utility.h
________________________________________________________________________
1: // Utility Class
Namespace Begin: Seahunt
------------------------------------------------------------------------
17: // convert int to ascii
19: // convert float to ascii
Namespace End: Seahunt
------------------------------------------------------------------------
________________________________________________________________________
End of File: utility.h
File: cell.cpp
________________________________________________________________________
1: // cell.cpp
2: //
3: // Implementation for type cell where cell is a piece of an ocean.
4: // Cell contains a pointer to the base class Target. Through
5: // the based class pointer Cell polymorphically calls Hit of the
6: // derived target object/
Namespace Begin: Seahunt
------------------------------------------------------------------------
Function: Seahunt::Cell::Cell
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Cell::Cell
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Cell::Cell
Parameters: (const Cell & c)
------------------------------------------------------------------------
Function: Seahunt::Cell::Cell
Parameters: (const Cell & c)
------------------------------------------------------------------------
Function: Seahunt::Cell::~Cell
Parameters: ()
------------------------------------------------------------------------
33: // do not cleanup the target
Function: Seahunt::Cell::~Cell
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Cell::Set_xyz
Parameters: (int _x, int _y, int _z)
------------------------------------------------------------------------
Function: Seahunt::Cell::Set_xyz
Parameters: (int _x, int _y, int _z)
------------------------------------------------------------------------
Inline Function: Seahunt::Cell::Get_x
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Cell::Get_x
Parameters: (void)
------------------------------------------------------------------------
Inline Function: Seahunt::Cell::Get_y
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Cell::Get_y
Parameters: (void)
------------------------------------------------------------------------
Inline Function: Seahunt::Cell::Get_z
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Cell::Get_z
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Cell::Set_target
Parameters: (Target * t)
------------------------------------------------------------------------
Function: Seahunt::Cell::Set_target
Parameters: (Target * t)
------------------------------------------------------------------------
Function: Seahunt::Cell::Get_target
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Cell::Get_target
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Cell::Hit
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Cell::Hit
Parameters: (void)
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
111: // namespace Seahunt
Function: main
Parameters: (void)
------------------------------------------------------------------------
141: // fails for already popluated
150: // miss
153: // hits
158: // multiple common hit
Function: main
Parameters: (void)
------------------------------------------------------------------------
166: // eof cell.cpp
________________________________________________________________________
End of File: cell.cpp
File: game.cpp
________________________________________________________________________
1: // game.cpp
Namespace Begin: Seahunt
------------------------------------------------------------------------
Function: Seahunt::Game::Game
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Game::Game
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Game::~Game
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Game::~Game
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Game::Play
Parameters: ()
------------------------------------------------------------------------
45: /* Place the sub in the ocean */
94: // fall through
Function: Seahunt::Game::Play
Parameters: ()
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
107: // namespace
________________________________________________________________________
End of File: game.cpp
File: ocean.cpp
________________________________________________________________________
1: // ocean.h
2: //
3: // implementation for ocean
4: //
Namespace Begin: Anonymous - File Scope
------------------------------------------------------------------------
Namespace End: Anonymous - File Scope
------------------------------------------------------------------------
Namespace Begin: Seahunt
------------------------------------------------------------------------
Function: Seahunt::Ocean::Ocean
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Ocean::Ocean
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Ocean::Init
Parameters: (void)
------------------------------------------------------------------------
43: // Go through the target list and delete the objects
Function: Seahunt::Ocean::Init
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::~Ocean
Parameters: ()
------------------------------------------------------------------------
62: // Go through the target list and delete the objects
Function: Seahunt::Ocean::~Ocean
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Ocean::PlaceTarget
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::PlaceTarget
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::TargetPlacement
Parameters: (Target * t)
------------------------------------------------------------------------
Function: Seahunt::Ocean::TargetPlacement
Parameters: (Target * t)
------------------------------------------------------------------------
Function: Seahunt::Ocean::Hit
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::Hit
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::Show
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::Show
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::ShowTargets
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::ShowTargets
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::Get_target_count
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::Get_target_count
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::Get_active_targets
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::Get_active_targets
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::Get_destroyed_targets
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Ocean::Get_destroyed_targets
Parameters: (void)
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
225: // namespace Seahunt
Function: main
Parameters: (void)
------------------------------------------------------------------------
Function: main
Parameters: (void)
------------------------------------------------------------------------
________________________________________________________________________
End of File: ocean.cpp
File: player.cpp
________________________________________________________________________
1: // player.cpp
Namespace Begin: Seahunt
------------------------------------------------------------------------
Function: Seahunt::Player::Player
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Player::Player
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Player::Player
Parameters: (std::string n)
------------------------------------------------------------------------
Function: Seahunt::Player::Player
Parameters: (std::string n)
------------------------------------------------------------------------
Function: Seahunt::Player::~Player
Parameters: ()
------------------------------------------------------------------------
28: // no dynamic memory allocated by the object
Function: Seahunt::Player::~Player
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Player::Hit
Parameters: (Ocean * ocean)
------------------------------------------------------------------------
Function: Seahunt::Player::Hit
Parameters: (Ocean * ocean)
------------------------------------------------------------------------
Function: Seahunt::Player::Score
Parameters: (Ocean * ocean)
------------------------------------------------------------------------
Function: Seahunt::Player::Score
Parameters: (Ocean * ocean)
------------------------------------------------------------------------
Function: Seahunt::Player::Show
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::Show
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::Get_score
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::Get_score
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::Get_number_hits
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::Get_number_hits
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::Get_number_tries
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::Get_number_tries
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::Get_name
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::Get_name
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::Set_name
Parameters: (std::string n)
------------------------------------------------------------------------
Function: Seahunt::Player::Set_name
Parameters: (std::string n)
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
104: // namespace
Function: main
Parameters: (void)
------------------------------------------------------------------------
Function: main
Parameters: (void)
------------------------------------------------------------------------
________________________________________________________________________
End of File: player.cpp
File: player_solution.cpp
________________________________________________________________________
1: // player.cpp
Namespace Begin: Seahunt
------------------------------------------------------------------------
8: //---------------------------------------------------------------------------
Function: Seahunt::Player::Player
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Player::Player
Parameters: ()
------------------------------------------------------------------------
21: //---------------------------------------------------------------------------
Function: Seahunt::Player::Player
Parameters: (const std::string& label)
------------------------------------------------------------------------
Function: Seahunt::Player::Player
Parameters: (const std::string& label)
------------------------------------------------------------------------
33: //---------------------------------------------------------------------------
Function: Seahunt::Player::~Player
Parameters: ()
------------------------------------------------------------------------
36: // no dynamic memory allocated by the object
Function: Seahunt::Player::~Player
Parameters: ()
------------------------------------------------------------------------
42: //---------------------------------------------------------------------------
Function: Seahunt::Player::reset
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::reset
Parameters: (void)
------------------------------------------------------------------------
50: //-----------------------------------------------------------------------
Function: Seahunt::Player::begin
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::begin
Parameters: (void)
------------------------------------------------------------------------
57: //-----------------------------------------------------------------------
Function: Seahunt::Player::elapsed
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::elapsed
Parameters: (void)
------------------------------------------------------------------------
64: //---------------------------------------------------------------------------
Function: Seahunt::Player::hit
Parameters: (Ocean* ocean)
------------------------------------------------------------------------
Function: Seahunt::Player::hit
Parameters: (Ocean* ocean)
------------------------------------------------------------------------
84: //---------------------------------------------------------------------------
Function: Seahunt::Player::place_targets
Parameters: (Ocean* ocean)
------------------------------------------------------------------------
Function: Seahunt::Player::place_targets
Parameters: (Ocean* ocean)
------------------------------------------------------------------------
90: //---------------------------------------------------------------------------
Function: Seahunt::Player::score
Parameters: (Ocean* ocean)
------------------------------------------------------------------------
Function: Seahunt::Player::score
Parameters: (Ocean* ocean)
------------------------------------------------------------------------
99: //---------------------------------------------------------------------------
Function: Seahunt::Player::show
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::show
Parameters: (void)
------------------------------------------------------------------------
111: //---------------------------------------------------------------------------
Function: Seahunt::Player::get_score
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::get_score
Parameters: (void)
------------------------------------------------------------------------
118: //---------------------------------------------------------------------------
Function: Seahunt::Player::get_number_hits
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::get_number_hits
Parameters: (void)
------------------------------------------------------------------------
125: //---------------------------------------------------------------------------
Function: Seahunt::Player::get_number_tries
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::get_number_tries
Parameters: (void)
------------------------------------------------------------------------
132: //---------------------------------------------------------------------------
Function: Seahunt::Player::get_name
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::get_name
Parameters: (void)
------------------------------------------------------------------------
139: //---------------------------------------------------------------------------
Function: Seahunt::Player::set_name
Parameters: (const std::string& n)
------------------------------------------------------------------------
Function: Seahunt::Player::set_name
Parameters: (const std::string& n)
------------------------------------------------------------------------
146: //---------------------------------------------------------------------------
Function: Seahunt::Player::set_name
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Player::set_name
Parameters: (void)
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
153: // namespace
155: //-----------------------------------------------------------------------------
Function: main
Parameters: (void)
------------------------------------------------------------------------
Function: main
Parameters: (void)
------------------------------------------------------------------------
________________________________________________________________________
End of File: player_solution.cpp
File: seahunt.cpp
________________________________________________________________________
1: // seahunt.cpp
Function: main
Parameters: (void)
------------------------------------------------------------------------
Function: main
Parameters: (void)
------------------------------------------------------------------------
________________________________________________________________________
End of File: seahunt.cpp
File: sub.cpp
________________________________________________________________________
1: // sub.cpp
Namespace Begin: Seahunt
------------------------------------------------------------------------
Function: Seahunt::Sub::Create
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Sub::Create
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Sub::Create
Parameters: (std::string name, int a, int d)
------------------------------------------------------------------------
Function: Seahunt::Sub::Create
Parameters: (std::string name, int a, int d)
------------------------------------------------------------------------
Function: Seahunt::Sub::Sub
Parameters: (std::string name, int a, int d)
------------------------------------------------------------------------
Function: Seahunt::Sub::Sub
Parameters: (std::string name, int a, int d)
------------------------------------------------------------------------
Function: Seahunt::Sub::~Sub
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Sub::~Sub
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Sub::Show
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Sub::Show
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Sub::Hit
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Sub::Hit
Parameters: (void)
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
68: // namespace Seahunt
Function: main
Parameters: (void)
------------------------------------------------------------------------
Function: main
Parameters: (void)
------------------------------------------------------------------------
88: // SUB_TEST
________________________________________________________________________
End of File: sub.cpp
File: target.cpp
________________________________________________________________________
1: // target.cpp
Namespace Begin: Seahunt
------------------------------------------------------------------------
Function: Seahunt::Target::Target
Parameters: (std::string n, int a, int d)
------------------------------------------------------------------------
Function: Seahunt::Target::Target
Parameters: (std::string n, int a, int d)
------------------------------------------------------------------------
Function: Seahunt::Target::~Target
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Target::~Target
Parameters: ()
------------------------------------------------------------------------
Function: Seahunt::Target::Get_status
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Target::Get_status
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Target::Get_depth_limit
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Target::Get_depth_limit
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Target::Get_name
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Target::Get_name
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Target::Hit
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Target::Hit
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Target::Reset
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Target::Reset
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Target::Show
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Target::Show
Parameters: (void)
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
95: // namespace Seahunt
Function: main
Parameters: (void)
------------------------------------------------------------------------
Function: main
Parameters: (void)
------------------------------------------------------------------------
116: // UNIT_TEST
118: // eof target.cpp
________________________________________________________________________
End of File: target.cpp
File: timer.cpp
________________________________________________________________________
1: // timer.cpp
Function: Timer::Timer
Parameters: ()
------------------------------------------------------------------------
Function: Timer::Timer
Parameters: ()
------------------------------------------------------------------------
Function: Timer::Timer
Parameters: (const std::string &label)
------------------------------------------------------------------------
Function: Timer::Timer
Parameters: (const std::string &label)
------------------------------------------------------------------------
Function: Timer::~Timer
Parameters: ()
------------------------------------------------------------------------
Function: Timer::~Timer
Parameters: ()
------------------------------------------------------------------------
Function: Timer::reset
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::reset
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::start
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::start
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::show
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::show
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::stop
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::stop
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::get_user_time
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::get_user_time
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::get_system_time
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::get_system_time
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::get_wait_time
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::get_wait_time
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::get_non_wait_time
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::get_non_wait_time
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::get_elapsed_time
Parameters: (void)
------------------------------------------------------------------------
Function: Timer::get_elapsed_time
Parameters: (void)
------------------------------------------------------------------------
Function: main
Parameters: (void)
------------------------------------------------------------------------
142: // begin some processing ...
150: // end some processing ...
Function: main
Parameters: (void)
------------------------------------------------------------------------
159: // eof timer.cpp
________________________________________________________________________
End of File: timer.cpp
File: utility.cpp
________________________________________________________________________
1: // utility.cpp
Namespace Begin: Seahunt
------------------------------------------------------------------------
12: // convert int to ascii
Function: Seahunt::Utility::itos
Parameters: (int i)
------------------------------------------------------------------------
Function: Seahunt::Utility::itos
Parameters: (int i)
------------------------------------------------------------------------
23: // convert float to ascii
Function: Seahunt::Utility::dtos
Parameters: (double d)
------------------------------------------------------------------------
Function: Seahunt::Utility::dtos
Parameters: (double d)
------------------------------------------------------------------------
Function: Seahunt::Utility::UserEntry
Parameters: (std::string label, int & entry, int min, int max)
------------------------------------------------------------------------
Function: Seahunt::Utility::UserEntry
Parameters: (std::string label, int & entry, int min, int max)
------------------------------------------------------------------------
Function: Seahunt::Utility::UserEntry
Parameters: (std::string label, std::string & entry, int length)
------------------------------------------------------------------------
79: // bug in VCPP 5.0 does not work correctly
Function: Seahunt::Utility::UserEntry
Parameters: (std::string label, std::string & entry, int length)
------------------------------------------------------------------------
Function: Seahunt::Utility::WaitKey
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Utility::WaitKey
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Utility::ClearScreen
Parameters: (void)
------------------------------------------------------------------------
Function: Seahunt::Utility::ClearScreen
Parameters: (void)
------------------------------------------------------------------------
Namespace End: Seahunt
------------------------------------------------------------------------
________________________________________________________________________
End of File: utility.cpp
File: Fibonacci.cs
________________________________________________________________________
Namespace Begin: test
------------------------------------------------------------------------
Function: test.Fibonacci.Main
Parameters: ()
------------------------------------------------------------------------
11: //1st number
12: //2nd number
18: //Each number is the sum of the two previous numbers
21: //Update the variables for the two previous numbers
Function: test.Fibonacci.Main
Parameters: ()
------------------------------------------------------------------------
Namespace End: test
------------------------------------------------------------------------
________________________________________________________________________
End of File: Fibonacci.cs
Shareware evaluation licenses process only files.
Paid licenses enable processing for an unlimited number of files.
________________________________________________________________________
Confidential - Acme Engineering