// ocean.h // // Specification for type ocean // #ifndef OCEAN_H #define OCEAN_H #include #include "utility.h" #include "cell.h" #include "target.h" namespace Seahunt { class Ocean { public: Ocean(); ~Ocean(); void PlaceTarget( void ); bool Hit( void ); void Show( void ); void ShowTargets( void ); int Get_target_count( void ) const; int Get_active_targets( void ) const; int Get_destroyed_targets( void ) const; enum Size { MAX_TARGET=5 }; private: enum DIM { ROW=10, COL=10, DEPTH=10, DEPTHFACTOR=100 }; std::string name; int target_count; int active_targets; int destroyed_targets; Cell ocean[ROW][COL][DEPTH]; Target * targets[MAX_TARGET]; void TargetPlacement ( Target * t ); void Init ( void ); }; } #endif // OCEAN_H