// Utility Class #ifndef UTILITY #define UTILITY #include #include namespace Seahunt { class Utility { public: static void UserEntry( std::string label, std::string & entry, int length ); static void UserEntry( std::string label, int & entry, int min, int max ); // convert int to ascii static std::string itos( int i ); // convert float to ascii static std::string dtos( double d ); static void ClearScreen( void ); static void WaitKey( void ); private: enum LIMITS { MAXBUFF = 1024 }; }; } #endif