seahunt-rsm-l-htm

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             Resource Standard Metrics™ for C, C++, C# and Java
                   Version 7.71 - mSquaredTechnologies.com

  License Type: Company Site License
  Licensed To : M Squared Technologies LLC
  License No. : ST1000                          License Date: Mar 06, 2013
  Build Date  : Mar  7 2013                         Run Date: Mar 07, 2013 
  ©2013 M Squared Technologies LLC™  
  ________________________________________________________________________

  License File: C:\Program Files\MSquared\M2 RSM\rsm.lic
  Config. File: C:\Program Files\MSquared\M2 RSM\rsm.cfg
  Command Line: -H -SFunction Name Report -l cell.cpp game.cpp ocean.cpp p
                layer.cpp player_solution.cpp seahunt.cpp sub.cpp target.c
                pp timer.cpp utility.cpp 

                            Function Name Report

                           ~~ Function Listing ~~

  File: cell.cpp
  ________________________________________________________________________

  Seahunt::Cell::Cell ()
  Seahunt::Cell::Cell (const Cell & c)
  Seahunt::Cell::~Cell ()
  Seahunt::Cell::Set_xyz (int _x, int _y, int _z)
  Inline Seahunt::Cell::Get_x (void)
  Inline Seahunt::Cell::Get_y (void)
  Inline Seahunt::Cell::Get_z (void)
  Seahunt::Cell::Set_target (Target * t)
  Seahunt::Cell::Get_target (void)
  Seahunt::Cell::Hit (void)
  main (void)
  ________________________________________________________________________
  End of File: cell.cpp



  File: game.cpp
  ________________________________________________________________________

  Seahunt::Game::Game ()
  Seahunt::Game::~Game ()
  Seahunt::Game::Play ()
  ________________________________________________________________________
  End of File: game.cpp



  File: ocean.cpp
  ________________________________________________________________________

  Seahunt::Ocean::Ocean ()
  Seahunt::Ocean::Init (void)
  Seahunt::Ocean::~Ocean ()
  Seahunt::Ocean::PlaceTarget (void)
  Seahunt::Ocean::TargetPlacement (Target * t)
  Seahunt::Ocean::Hit (void)
  Seahunt::Ocean::Show (void)
  Seahunt::Ocean::ShowTargets (void)
  Seahunt::Ocean::Get_target_count (void)
  Seahunt::Ocean::Get_active_targets (void)
  Seahunt::Ocean::Get_destroyed_targets (void)
  main (void)
  ________________________________________________________________________
  End of File: ocean.cpp



  File: player.cpp
  ________________________________________________________________________

  Seahunt::Player::Player ()
  Seahunt::Player::Player (std::string n)
  Seahunt::Player::~Player ()
  Seahunt::Player::Hit (Ocean * ocean)
  Seahunt::Player::Score (Ocean * ocean)
  Seahunt::Player::Show (void)
  Seahunt::Player::Get_score (void)
  Seahunt::Player::Get_number_hits (void)
  Seahunt::Player::Get_number_tries (void)
  Seahunt::Player::Get_name (void)
  Seahunt::Player::Set_name (std::string n)
  main (void)
  ________________________________________________________________________
  End of File: player.cpp



  File: player_solution.cpp
  ________________________________________________________________________

  Seahunt::Player::Player ()
  Seahunt::Player::Player (const std::string& label)
  Seahunt::Player::~Player ()
  Seahunt::Player::reset (void)
  Seahunt::Player::begin (void)
  Seahunt::Player::elapsed (void)
  Seahunt::Player::hit (Ocean* ocean)
  Seahunt::Player::place_targets (Ocean* ocean)
  Seahunt::Player::score (Ocean* ocean)
  Seahunt::Player::show (void)
  Seahunt::Player::get_score (void)
  Seahunt::Player::get_number_hits (void)
  Seahunt::Player::get_number_tries (void)
  Seahunt::Player::get_name (void)
  Seahunt::Player::set_name (const std::string& n)
  Seahunt::Player::set_name (void)
  main (void)
  ________________________________________________________________________
  End of File: player_solution.cpp



  File: seahunt.cpp
  ________________________________________________________________________

  main (void)
  ________________________________________________________________________
  End of File: seahunt.cpp



  File: sub.cpp
  ________________________________________________________________________

  Seahunt::Sub::Create (void)
  Seahunt::Sub::Create (std::string name, int a, int d)
  Seahunt::Sub::Sub (std::string name, int a, int d)
  Seahunt::Sub::~Sub ()
  Seahunt::Sub::Show (void)
  Seahunt::Sub::Hit (void)
  main (void)
  ________________________________________________________________________
  End of File: sub.cpp



  File: target.cpp
  ________________________________________________________________________

  Seahunt::Target::Target (std::string n, int a, int d)
  Seahunt::Target::~Target ()
  Seahunt::Target::Get_status (void)
  Seahunt::Target::Get_depth_limit (void)
  Seahunt::Target::Get_name (void)
  Seahunt::Target::Hit (void)
  Seahunt::Target::Reset (void)
  Seahunt::Target::Show (void)
  main (void)
  ________________________________________________________________________
  End of File: target.cpp



  File: timer.cpp
  ________________________________________________________________________

  Timer::Timer ()
  Timer::Timer (const std::string &label)
  Timer::~Timer ()
  Timer::reset (void)
  Timer::start (void)
  Timer::show (void)
  Timer::stop (void)
  Timer::get_user_time (void)
  Timer::get_system_time (void)
  Timer::get_wait_time (void)
  Timer::get_non_wait_time (void)
  Timer::get_elapsed_time (void)
  main (void)
  ________________________________________________________________________
  End of File: timer.cpp



  File: utility.cpp
  ________________________________________________________________________

  Seahunt::Utility::itos (int i)
  Seahunt::Utility::dtos (double d)
  Seahunt::Utility::UserEntry (std::string label, int & entry, int min, int max)
  Seahunt::Utility::UserEntry (std::string label, std::string & entry, int length)
  Seahunt::Utility::WaitKey (void)
  Seahunt::Utility::ClearScreen (void)
  ________________________________________________________________________
  End of File: utility.cpp


  ________________________________________________________________________

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