Report Banner - Edit rsm.cfg File Resource Standard Metrics™ for C, C++, C# and Java Version 7.71 - mSquaredTechnologies.com License Type: Company Site License Licensed To : M Squared Technologies LLC License No. : ST1000 License Date: Mar 06, 2013 Build Date : Mar 7 2013 Run Date: Mar 07, 2013 ©2013 M Squared Technologies LLC™ ________________________________________________________________________ License File: C:\Program Files\MSquared\M2 RSM\rsm.lic Config. File: C:\Program Files\MSquared\M2 RSM\rsm.cfg Command Line: -H -SExtract Comments By File Report -EC cell.h game.h oce an.h player.h sub.h target.h timer.h utility.h cell.cpp ga me.cpp ocean.cpp player.cpp player_solution.cpp seahunt.cp p sub.cpp target.cpp timer.cpp utility.cpp Fibonacci.cs Extract Comments By File Report ~~ Function Metrics ~~ ~~ Template Identification ~~ ~~ Comment Documentation ~~ ~~ Comment Extraction Mode ~~ File: cell.h ________________________________________________________________________ 1: // cell.h 2: // 3: // Specification for type cell 4: // A cell is a piece of an ocean 5: // Namespace Begin: Seahunt ------------------------------------------------------------------------ 18: // constructor 19: // destructor 29: // copy constructor 30: // true if the cell is hit 31: // assigned to the cell 34: // depth of the ocean Namespace End: Seahunt ------------------------------------------------------------------------ 37: // namepsace Seahunt 39: // CELL_H ________________________________________________________________________ End of File: cell.h File: game.h ________________________________________________________________________ 1: // game.h Namespace Begin: Seahunt ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ ________________________________________________________________________ End of File: game.h File: ocean.h ________________________________________________________________________ 1: // ocean.h 2: // 3: // Specification for type ocean 4: // Namespace Begin: Seahunt ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ 45: // OCEAN_H ________________________________________________________________________ End of File: ocean.h File: player.h ________________________________________________________________________ 1: // player.h Namespace Begin: Seahunt ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ ________________________________________________________________________ End of File: player.h File: sub.h ________________________________________________________________________ 1: // sub.h Namespace Begin: Seahunt ------------------------------------------------------------------------ Inline Function: Seahunt::Sub::Abstract Parameters: (void) ------------------------------------------------------------------------ Inline Function: Seahunt::Sub::Abstract Parameters: (void) ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ 27: // namespace Seahunt ________________________________________________________________________ End of File: sub.h File: target.h ________________________________________________________________________ 1: // target.h 2: // specification for the target base class 3: // 6: // Notes: Turn on symbol TARGET_UNIT_TEST to test the component Namespace Begin: Seahunt ------------------------------------------------------------------------ 26: // base class 38: // Method interface for derived objects 42: // return the status of the targer Inline Function: Seahunt::Target::Get_armor Parameters: (void) ------------------------------------------------------------------------ Inline Function: Seahunt::Target::Get_armor Parameters: (void) ------------------------------------------------------------------------ 49: // pure virtual method creates abstract class for 50: // deployed application, cannot create an instance 51: // of this class outside the test driver. Inline Function: Seahunt::Target::Target Parameters: (const Target & t) ------------------------------------------------------------------------ 66: // cannot pass target by value from a private 67: // copy constructor Inline Function: Seahunt::Target::Target Parameters: (const Target & t) ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ 72: // namespace Seahunt 74: // TARGET_H 76: // eof target.h ________________________________________________________________________ End of File: target.h File: timer.h ________________________________________________________________________ 3: // timer.h 4: // 5: // Process timer 19: // ------------------------------------------------------------------------ 22: // ------------------------------------------------------------------------ 25: // ------------------------------------------------------------------------ 28: // ------------------------------------------------------------------------ 31: // ------------------------------------------------------------------------ 34: // ------------------------------------------------------------------------ 37: // ------------------------------------------------------------------------ 46: // ------------------------------------------------------------------------ 78: // eof timer.h ________________________________________________________________________ End of File: timer.h File: utility.h ________________________________________________________________________ 1: // Utility Class Namespace Begin: Seahunt ------------------------------------------------------------------------ 17: // convert int to ascii 19: // convert float to ascii Namespace End: Seahunt ------------------------------------------------------------------------ ________________________________________________________________________ End of File: utility.h File: cell.cpp ________________________________________________________________________ 1: // cell.cpp 2: // 3: // Implementation for type cell where cell is a piece of an ocean. 4: // Cell contains a pointer to the base class Target. Through 5: // the based class pointer Cell polymorphically calls Hit of the 6: // derived target object/ Namespace Begin: Seahunt ------------------------------------------------------------------------ Function: Seahunt::Cell::Cell Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Cell::Cell Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Cell::Cell Parameters: (const Cell & c) ------------------------------------------------------------------------ Function: Seahunt::Cell::Cell Parameters: (const Cell & c) ------------------------------------------------------------------------ Function: Seahunt::Cell::~Cell Parameters: () ------------------------------------------------------------------------ 33: // do not cleanup the target Function: Seahunt::Cell::~Cell Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Cell::Set_xyz Parameters: (int _x, int _y, int _z) ------------------------------------------------------------------------ Function: Seahunt::Cell::Set_xyz Parameters: (int _x, int _y, int _z) ------------------------------------------------------------------------ Inline Function: Seahunt::Cell::Get_x Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Cell::Get_x Parameters: (void) ------------------------------------------------------------------------ Inline Function: Seahunt::Cell::Get_y Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Cell::Get_y Parameters: (void) ------------------------------------------------------------------------ Inline Function: Seahunt::Cell::Get_z Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Cell::Get_z Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Cell::Set_target Parameters: (Target * t) ------------------------------------------------------------------------ Function: Seahunt::Cell::Set_target Parameters: (Target * t) ------------------------------------------------------------------------ Function: Seahunt::Cell::Get_target Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Cell::Get_target Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Cell::Hit Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Cell::Hit Parameters: (void) ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ 111: // namespace Seahunt Function: main Parameters: (void) ------------------------------------------------------------------------ 141: // fails for already popluated 150: // miss 153: // hits 158: // multiple common hit Function: main Parameters: (void) ------------------------------------------------------------------------ 166: // eof cell.cpp ________________________________________________________________________ End of File: cell.cpp File: game.cpp ________________________________________________________________________ 1: // game.cpp Namespace Begin: Seahunt ------------------------------------------------------------------------ Function: Seahunt::Game::Game Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Game::Game Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Game::~Game Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Game::~Game Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Game::Play Parameters: () ------------------------------------------------------------------------ 45: /* Place the sub in the ocean */ 94: // fall through Function: Seahunt::Game::Play Parameters: () ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ 107: // namespace ________________________________________________________________________ End of File: game.cpp File: ocean.cpp ________________________________________________________________________ 1: // ocean.h 2: // 3: // implementation for ocean 4: // Namespace Begin: Anonymous - File Scope ------------------------------------------------------------------------ Namespace End: Anonymous - File Scope ------------------------------------------------------------------------ Namespace Begin: Seahunt ------------------------------------------------------------------------ Function: Seahunt::Ocean::Ocean Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Ocean::Ocean Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Ocean::Init Parameters: (void) ------------------------------------------------------------------------ 43: // Go through the target list and delete the objects Function: Seahunt::Ocean::Init Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::~Ocean Parameters: () ------------------------------------------------------------------------ 62: // Go through the target list and delete the objects Function: Seahunt::Ocean::~Ocean Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Ocean::PlaceTarget Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::PlaceTarget Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::TargetPlacement Parameters: (Target * t) ------------------------------------------------------------------------ Function: Seahunt::Ocean::TargetPlacement Parameters: (Target * t) ------------------------------------------------------------------------ Function: Seahunt::Ocean::Hit Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::Hit Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::Show Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::Show Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::ShowTargets Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::ShowTargets Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::Get_target_count Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::Get_target_count Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::Get_active_targets Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::Get_active_targets Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::Get_destroyed_targets Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Ocean::Get_destroyed_targets Parameters: (void) ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ 225: // namespace Seahunt Function: main Parameters: (void) ------------------------------------------------------------------------ Function: main Parameters: (void) ------------------------------------------------------------------------ ________________________________________________________________________ End of File: ocean.cpp File: player.cpp ________________________________________________________________________ 1: // player.cpp Namespace Begin: Seahunt ------------------------------------------------------------------------ Function: Seahunt::Player::Player Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Player::Player Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Player::Player Parameters: (std::string n) ------------------------------------------------------------------------ Function: Seahunt::Player::Player Parameters: (std::string n) ------------------------------------------------------------------------ Function: Seahunt::Player::~Player Parameters: () ------------------------------------------------------------------------ 28: // no dynamic memory allocated by the object Function: Seahunt::Player::~Player Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Player::Hit Parameters: (Ocean * ocean) ------------------------------------------------------------------------ Function: Seahunt::Player::Hit Parameters: (Ocean * ocean) ------------------------------------------------------------------------ Function: Seahunt::Player::Score Parameters: (Ocean * ocean) ------------------------------------------------------------------------ Function: Seahunt::Player::Score Parameters: (Ocean * ocean) ------------------------------------------------------------------------ Function: Seahunt::Player::Show Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::Show Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::Get_score Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::Get_score Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::Get_number_hits Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::Get_number_hits Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::Get_number_tries Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::Get_number_tries Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::Get_name Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::Get_name Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::Set_name Parameters: (std::string n) ------------------------------------------------------------------------ Function: Seahunt::Player::Set_name Parameters: (std::string n) ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ 104: // namespace Function: main Parameters: (void) ------------------------------------------------------------------------ Function: main Parameters: (void) ------------------------------------------------------------------------ ________________________________________________________________________ End of File: player.cpp File: player_solution.cpp ________________________________________________________________________ 1: // player.cpp Namespace Begin: Seahunt ------------------------------------------------------------------------ 8: //--------------------------------------------------------------------------- Function: Seahunt::Player::Player Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Player::Player Parameters: () ------------------------------------------------------------------------ 21: //--------------------------------------------------------------------------- Function: Seahunt::Player::Player Parameters: (const std::string& label) ------------------------------------------------------------------------ Function: Seahunt::Player::Player Parameters: (const std::string& label) ------------------------------------------------------------------------ 33: //--------------------------------------------------------------------------- Function: Seahunt::Player::~Player Parameters: () ------------------------------------------------------------------------ 36: // no dynamic memory allocated by the object Function: Seahunt::Player::~Player Parameters: () ------------------------------------------------------------------------ 42: //--------------------------------------------------------------------------- Function: Seahunt::Player::reset Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::reset Parameters: (void) ------------------------------------------------------------------------ 50: //----------------------------------------------------------------------- Function: Seahunt::Player::begin Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::begin Parameters: (void) ------------------------------------------------------------------------ 57: //----------------------------------------------------------------------- Function: Seahunt::Player::elapsed Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::elapsed Parameters: (void) ------------------------------------------------------------------------ 64: //--------------------------------------------------------------------------- Function: Seahunt::Player::hit Parameters: (Ocean* ocean) ------------------------------------------------------------------------ Function: Seahunt::Player::hit Parameters: (Ocean* ocean) ------------------------------------------------------------------------ 84: //--------------------------------------------------------------------------- Function: Seahunt::Player::place_targets Parameters: (Ocean* ocean) ------------------------------------------------------------------------ Function: Seahunt::Player::place_targets Parameters: (Ocean* ocean) ------------------------------------------------------------------------ 90: //--------------------------------------------------------------------------- Function: Seahunt::Player::score Parameters: (Ocean* ocean) ------------------------------------------------------------------------ Function: Seahunt::Player::score Parameters: (Ocean* ocean) ------------------------------------------------------------------------ 99: //--------------------------------------------------------------------------- Function: Seahunt::Player::show Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::show Parameters: (void) ------------------------------------------------------------------------ 111: //--------------------------------------------------------------------------- Function: Seahunt::Player::get_score Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::get_score Parameters: (void) ------------------------------------------------------------------------ 118: //--------------------------------------------------------------------------- Function: Seahunt::Player::get_number_hits Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::get_number_hits Parameters: (void) ------------------------------------------------------------------------ 125: //--------------------------------------------------------------------------- Function: Seahunt::Player::get_number_tries Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::get_number_tries Parameters: (void) ------------------------------------------------------------------------ 132: //--------------------------------------------------------------------------- Function: Seahunt::Player::get_name Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::get_name Parameters: (void) ------------------------------------------------------------------------ 139: //--------------------------------------------------------------------------- Function: Seahunt::Player::set_name Parameters: (const std::string& n) ------------------------------------------------------------------------ Function: Seahunt::Player::set_name Parameters: (const std::string& n) ------------------------------------------------------------------------ 146: //--------------------------------------------------------------------------- Function: Seahunt::Player::set_name Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Player::set_name Parameters: (void) ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ 153: // namespace 155: //----------------------------------------------------------------------------- Function: main Parameters: (void) ------------------------------------------------------------------------ Function: main Parameters: (void) ------------------------------------------------------------------------ ________________________________________________________________________ End of File: player_solution.cpp File: seahunt.cpp ________________________________________________________________________ 1: // seahunt.cpp Function: main Parameters: (void) ------------------------------------------------------------------------ Function: main Parameters: (void) ------------------------------------------------------------------------ ________________________________________________________________________ End of File: seahunt.cpp File: sub.cpp ________________________________________________________________________ 1: // sub.cpp Namespace Begin: Seahunt ------------------------------------------------------------------------ Function: Seahunt::Sub::Create Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Sub::Create Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Sub::Create Parameters: (std::string name, int a, int d) ------------------------------------------------------------------------ Function: Seahunt::Sub::Create Parameters: (std::string name, int a, int d) ------------------------------------------------------------------------ Function: Seahunt::Sub::Sub Parameters: (std::string name, int a, int d) ------------------------------------------------------------------------ Function: Seahunt::Sub::Sub Parameters: (std::string name, int a, int d) ------------------------------------------------------------------------ Function: Seahunt::Sub::~Sub Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Sub::~Sub Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Sub::Show Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Sub::Show Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Sub::Hit Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Sub::Hit Parameters: (void) ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ 68: // namespace Seahunt Function: main Parameters: (void) ------------------------------------------------------------------------ Function: main Parameters: (void) ------------------------------------------------------------------------ 88: // SUB_TEST ________________________________________________________________________ End of File: sub.cpp File: target.cpp ________________________________________________________________________ 1: // target.cpp Namespace Begin: Seahunt ------------------------------------------------------------------------ Function: Seahunt::Target::Target Parameters: (std::string n, int a, int d) ------------------------------------------------------------------------ Function: Seahunt::Target::Target Parameters: (std::string n, int a, int d) ------------------------------------------------------------------------ Function: Seahunt::Target::~Target Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Target::~Target Parameters: () ------------------------------------------------------------------------ Function: Seahunt::Target::Get_status Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Target::Get_status Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Target::Get_depth_limit Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Target::Get_depth_limit Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Target::Get_name Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Target::Get_name Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Target::Hit Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Target::Hit Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Target::Reset Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Target::Reset Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Target::Show Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Target::Show Parameters: (void) ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ 95: // namespace Seahunt Function: main Parameters: (void) ------------------------------------------------------------------------ Function: main Parameters: (void) ------------------------------------------------------------------------ 116: // UNIT_TEST 118: // eof target.cpp ________________________________________________________________________ End of File: target.cpp File: timer.cpp ________________________________________________________________________ 1: // timer.cpp Function: Timer::Timer Parameters: () ------------------------------------------------------------------------ Function: Timer::Timer Parameters: () ------------------------------------------------------------------------ Function: Timer::Timer Parameters: (const std::string &label) ------------------------------------------------------------------------ Function: Timer::Timer Parameters: (const std::string &label) ------------------------------------------------------------------------ Function: Timer::~Timer Parameters: () ------------------------------------------------------------------------ Function: Timer::~Timer Parameters: () ------------------------------------------------------------------------ Function: Timer::reset Parameters: (void) ------------------------------------------------------------------------ Function: Timer::reset Parameters: (void) ------------------------------------------------------------------------ Function: Timer::start Parameters: (void) ------------------------------------------------------------------------ Function: Timer::start Parameters: (void) ------------------------------------------------------------------------ Function: Timer::show Parameters: (void) ------------------------------------------------------------------------ Function: Timer::show Parameters: (void) ------------------------------------------------------------------------ Function: Timer::stop Parameters: (void) ------------------------------------------------------------------------ Function: Timer::stop Parameters: (void) ------------------------------------------------------------------------ Function: Timer::get_user_time Parameters: (void) ------------------------------------------------------------------------ Function: Timer::get_user_time Parameters: (void) ------------------------------------------------------------------------ Function: Timer::get_system_time Parameters: (void) ------------------------------------------------------------------------ Function: Timer::get_system_time Parameters: (void) ------------------------------------------------------------------------ Function: Timer::get_wait_time Parameters: (void) ------------------------------------------------------------------------ Function: Timer::get_wait_time Parameters: (void) ------------------------------------------------------------------------ Function: Timer::get_non_wait_time Parameters: (void) ------------------------------------------------------------------------ Function: Timer::get_non_wait_time Parameters: (void) ------------------------------------------------------------------------ Function: Timer::get_elapsed_time Parameters: (void) ------------------------------------------------------------------------ Function: Timer::get_elapsed_time Parameters: (void) ------------------------------------------------------------------------ Function: main Parameters: (void) ------------------------------------------------------------------------ 142: // begin some processing ... 150: // end some processing ... Function: main Parameters: (void) ------------------------------------------------------------------------ 159: // eof timer.cpp ________________________________________________________________________ End of File: timer.cpp File: utility.cpp ________________________________________________________________________ 1: // utility.cpp Namespace Begin: Seahunt ------------------------------------------------------------------------ 12: // convert int to ascii Function: Seahunt::Utility::itos Parameters: (int i) ------------------------------------------------------------------------ Function: Seahunt::Utility::itos Parameters: (int i) ------------------------------------------------------------------------ 23: // convert float to ascii Function: Seahunt::Utility::dtos Parameters: (double d) ------------------------------------------------------------------------ Function: Seahunt::Utility::dtos Parameters: (double d) ------------------------------------------------------------------------ Function: Seahunt::Utility::UserEntry Parameters: (std::string label, int & entry, int min, int max) ------------------------------------------------------------------------ Function: Seahunt::Utility::UserEntry Parameters: (std::string label, int & entry, int min, int max) ------------------------------------------------------------------------ Function: Seahunt::Utility::UserEntry Parameters: (std::string label, std::string & entry, int length) ------------------------------------------------------------------------ 79: // bug in VCPP 5.0 does not work correctly Function: Seahunt::Utility::UserEntry Parameters: (std::string label, std::string & entry, int length) ------------------------------------------------------------------------ Function: Seahunt::Utility::WaitKey Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Utility::WaitKey Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Utility::ClearScreen Parameters: (void) ------------------------------------------------------------------------ Function: Seahunt::Utility::ClearScreen Parameters: (void) ------------------------------------------------------------------------ Namespace End: Seahunt ------------------------------------------------------------------------ ________________________________________________________________________ End of File: utility.cpp File: Fibonacci.cs ________________________________________________________________________ Namespace Begin: test ------------------------------------------------------------------------ Function: test.Fibonacci.Main Parameters: () ------------------------------------------------------------------------ 11: //1st number 12: //2nd number 18: //Each number is the sum of the two previous numbers 21: //Update the variables for the two previous numbers Function: test.Fibonacci.Main Parameters: () ------------------------------------------------------------------------ Namespace End: test ------------------------------------------------------------------------ ________________________________________________________________________ End of File: Fibonacci.cs ________________________________________________________________________ Report Banner - Edit rsm.cfg File