Report Banner - Edit rsm.cfg File Resource Standard Metrics™ for C, C++, C# and Java Version 7.71 - mSquaredTechnologies.com License Type: Company Site License Licensed To : M Squared Technologies LLC License No. : ST1000 License Date: Mar 06, 2013 Build Date : Mar 7 2013 Run Date: Mar 07, 2013 ©2013 M Squared Technologies LLC™ ________________________________________________________________________ License File: C:\Program Files\MSquared\M2 RSM\rsm.lic Config. File: C:\Program Files\MSquared\M2 RSM\rsm.cfg Command Line: -H -SFunction Name Report -l cell.cpp game.cpp ocean.cpp p layer.cpp player_solution.cpp seahunt.cpp sub.cpp target.c pp timer.cpp utility.cpp Function Name Report ~~ Function Listing ~~ File: cell.cpp ________________________________________________________________________ Seahunt::Cell::Cell () Seahunt::Cell::Cell (const Cell & c) Seahunt::Cell::~Cell () Seahunt::Cell::Set_xyz (int _x, int _y, int _z) Inline Seahunt::Cell::Get_x (void) Inline Seahunt::Cell::Get_y (void) Inline Seahunt::Cell::Get_z (void) Seahunt::Cell::Set_target (Target * t) Seahunt::Cell::Get_target (void) Seahunt::Cell::Hit (void) main (void) ________________________________________________________________________ End of File: cell.cpp File: game.cpp ________________________________________________________________________ Seahunt::Game::Game () Seahunt::Game::~Game () Seahunt::Game::Play () ________________________________________________________________________ End of File: game.cpp File: ocean.cpp ________________________________________________________________________ Seahunt::Ocean::Ocean () Seahunt::Ocean::Init (void) Seahunt::Ocean::~Ocean () Seahunt::Ocean::PlaceTarget (void) Seahunt::Ocean::TargetPlacement (Target * t) Seahunt::Ocean::Hit (void) Seahunt::Ocean::Show (void) Seahunt::Ocean::ShowTargets (void) Seahunt::Ocean::Get_target_count (void) Seahunt::Ocean::Get_active_targets (void) Seahunt::Ocean::Get_destroyed_targets (void) main (void) ________________________________________________________________________ End of File: ocean.cpp File: player.cpp ________________________________________________________________________ Seahunt::Player::Player () Seahunt::Player::Player (std::string n) Seahunt::Player::~Player () Seahunt::Player::Hit (Ocean * ocean) Seahunt::Player::Score (Ocean * ocean) Seahunt::Player::Show (void) Seahunt::Player::Get_score (void) Seahunt::Player::Get_number_hits (void) Seahunt::Player::Get_number_tries (void) Seahunt::Player::Get_name (void) Seahunt::Player::Set_name (std::string n) main (void) ________________________________________________________________________ End of File: player.cpp File: player_solution.cpp ________________________________________________________________________ Seahunt::Player::Player () Seahunt::Player::Player (const std::string& label) Seahunt::Player::~Player () Seahunt::Player::reset (void) Seahunt::Player::begin (void) Seahunt::Player::elapsed (void) Seahunt::Player::hit (Ocean* ocean) Seahunt::Player::place_targets (Ocean* ocean) Seahunt::Player::score (Ocean* ocean) Seahunt::Player::show (void) Seahunt::Player::get_score (void) Seahunt::Player::get_number_hits (void) Seahunt::Player::get_number_tries (void) Seahunt::Player::get_name (void) Seahunt::Player::set_name (const std::string& n) Seahunt::Player::set_name (void) main (void) ________________________________________________________________________ End of File: player_solution.cpp File: seahunt.cpp ________________________________________________________________________ main (void) ________________________________________________________________________ End of File: seahunt.cpp File: sub.cpp ________________________________________________________________________ Seahunt::Sub::Create (void) Seahunt::Sub::Create (std::string name, int a, int d) Seahunt::Sub::Sub (std::string name, int a, int d) Seahunt::Sub::~Sub () Seahunt::Sub::Show (void) Seahunt::Sub::Hit (void) main (void) ________________________________________________________________________ End of File: sub.cpp File: target.cpp ________________________________________________________________________ Seahunt::Target::Target (std::string n, int a, int d) Seahunt::Target::~Target () Seahunt::Target::Get_status (void) Seahunt::Target::Get_depth_limit (void) Seahunt::Target::Get_name (void) Seahunt::Target::Hit (void) Seahunt::Target::Reset (void) Seahunt::Target::Show (void) main (void) ________________________________________________________________________ End of File: target.cpp File: timer.cpp ________________________________________________________________________ Timer::Timer () Timer::Timer (const std::string &label) Timer::~Timer () Timer::reset (void) Timer::start (void) Timer::show (void) Timer::stop (void) Timer::get_user_time (void) Timer::get_system_time (void) Timer::get_wait_time (void) Timer::get_non_wait_time (void) Timer::get_elapsed_time (void) main (void) ________________________________________________________________________ End of File: timer.cpp File: utility.cpp ________________________________________________________________________ Seahunt::Utility::itos (int i) Seahunt::Utility::dtos (double d) Seahunt::Utility::UserEntry (std::string label, int & entry, int min, int max) Seahunt::Utility::UserEntry (std::string label, std::string & entry, int length) Seahunt::Utility::WaitKey (void) Seahunt::Utility::ClearScreen (void) ________________________________________________________________________ End of File: utility.cpp ________________________________________________________________________ Report Banner - Edit rsm.cfg File